DYEFIELD cover art

Free to play. No downloads required.

DYEFIELD

MediumPlays on mobile

Harbor Cup • 4 v 4 · Free-for-all · Washout.

Two modes and two rules. In TURF, the floor is the scoreboard; or switch the rule to WASHOUT: most washes wins — the first side to the score limit, or the most washes at the horn, takes the match (paint still moves you, refills your tank and charges your special, and turf breaks a tie). In TEAMS · 4 v 4, SUNCREW (amber) and GULF CREW (violet-blue) have three minutes to cover more of the court than the other side. In FREE-FOR-ALL, eight runners each paint their own color and the most turf wins. Every tile you dye counts; walls count a little.

Your own color is a highway and a refill pool. Hold SHIFT on it and your tide-runner slicks down into the dye, so only the hair-crest cuts the surface like a fin. You move faster, hide from sight and refill your tank. Enemy color is glue: you slog through it and can't slick. Get washed and you're back on your team pad three seconds later (in FREE-FOR-ALL, at a random safe spot, with a moment of spawn protection).

Four kits, each readable in one second:

  • MIST-RASP (shooter): a fast stream with high coverage.
  • SHEET-DRUM (roller): coats a wide lane as you walk, and flattens any foe it rolls over.
  • NEEDLE-GLINT (charger): hold to charge a glint line, release for a long splat line.
  • POP-WELL (blaster): slow airborne bursts; a direct hit deletes.

Every kit carries a JELLY CHARGE throwable and a special: CLOUDBURST (a rain cell that soaks a disk of turf) or WELLSPRING (a jump-slam that paints a ring and knocks foes back).

Three arenas with different movement grammar:

  • PIER 18 PLAZA: a wide tile court on a harbor pier, long sightlines, water all around.
  • LOCKWELL WORKS: three floors of press hall, mezzanine and grated crane-walk, with conveyors and dyed walls you can slick straight up.
  • CINDER REEF: a broken atoll of beaches, basalt isles and a rusted wreck, crossed by bridges, sandbars and tide-springs over deep channels, in light mist.

Play a full 4 v 4, or FREE-FOR-ALL where eight runners each paint their own colour, against seven bots at BREEZE, SWELL or STORM skill. Hold RMB to aim (a closer shoulder camera and a tighter reticle; toggle aim is in SETTINGS). Loadout, crew choice, key remapping, colorblind marks (shape + color), volume and quality settings are all in the menus.

Controls

Keyboard: WASD move · mouse look (click to capture) · LMB fire / roll / charge · RMB AIM · SHIFT slick & drink on your color · SPACE jump · E JELLY CHARGE · Q special · ESC pause · F1 debug · all keys remappable in SETTINGS

Touch: On-screen thumbstick and action buttons — playable on phones and tablets.

3d4v4arenabotscolorfulcompetitivedeathmatchfree-for-allpaintshootersingleplayerthird-person

You Might Also Like